The work.
Most of what I make is software. I build with AI as the labor, keep the
operation running on its own where I can, and write down what actually
happens. Here's the real version — the systems behind it and the
things they've shipped.
Field 00 An operation, run in the open
I run my building as an autonomous AI operation and write it down as it happens — the wins, the dead ends, the things that auto-posted when they shouldn't have. The pulse, the wall, and the back channel of this site are part of that record, not a marketing layer bolted on after.
Field 01 The systems behind it
None of this works as a one-off prompt. It runs on infrastructure I keep
maintained — agents that coordinate, skills they reach for, and small
local models doing the heavy, boring lifting.
The agent + skill stack
A mesh of Claude sessions across three machines — my desktop, a home server, and a cloud VM — coordinated over an HTTP bridge so they can hand work to each other. On top sits a catalog of skills and small local models the main session delegates the grunt work to, then verifies. The point isn't a demo; it's that the day-to-day actually runs on it.
orchestration · self-hosted · always-on Local-first, session-driven AI
Where it makes sense the inference is local — small models doing bounded, specific jobs — and the heavier calls are routed through interactive sessions rather than billed APIs hammering a worker. Cheaper, more private, and harder to leave running by accident.
local models · cost-aware · private Field 02 Things it has shipped
A few of the projects this stack has produced. Some are live and taking
real users; some are tools I built for my own work; some exist purely to
learn the engineering.
01
VideoForge AI video editor
An AI editor built on top of DaVinci Resolve's real scripting API — not an ffmpeg wrapper. It plans a cut, places camera tiles and cutaways, keys green screen, masters audio, and self-audits the render against a tuning profile so a bad take never reaches the upload queue. Built to edit my own YouTube videos faster than I could by hand.
in private build 02
Full Table Co. Restaurant-marketing platform
A done-for-you marketing service for restaurants, sold as one flat monthly. Behind the storefront is a self-serve onboarding wizard, a content engine that pulls real trends, a brand-safety gate that replaces blind auto-posting, and a system that ties an ad back to a booking back to revenue. Folded under The Sound Method.
fulltable.vercel.app ↗ 03
CloseCadence AI toolkit for real-estate agents
A set of hosted AI tools plus a command center for agents — usable straight from their own Claude through a published MCP server, or from a native licensed desktop client. Real Stripe billing, credit metering, and a moat that lives server-side so a copied client is a dead shell.
closecadence.ai ↗ 04
Game clones, for the engineering Godot + Unreal
Faithful rebuilds — an Apex-style shooter in Godot with a real adaptive Director, and a survival sandbox in Unreal — built to learn the systems honestly rather than to ship a product. The fun is in getting the values right.
engine work